Doc Rasper

General
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Skills
By virtue of them being an Udrok, Doc replaces one of their starting Skills with the Modifications included in their Xenobiology: Adaptation to vacuum, Locomotion by hovering, and Perception of energy.

Abnegation (Programmed): Roll +Interface instead of another Stat to black out address the situation with your programming. Opens up situations to more complications in both execution and consequences.

Chemistry (Academic): Roll +Expertise to create an antidote, vaccine, drug, poison or pathogen in a lab, state its intended effect and transmission vector: Surgery (Academic)*:  When using a medical facility, your Patch Up can treat critical injuries, install prosthetics, and perform surgical reconstruction on living beings. *Doc selected an additional starting Skill as their "superpower"
 * 10+ you make precisely what you meant to
 * 7-9 it will have reduced potency or unintended side effects

Weightles (Starfarer): Ignore Clumsy tag and movement restrictions in Zero-G. On any 10+ while in Zero-G, describe a moment of exceptional grace

Assets
Flight Suit - Class 0 Uniform Attire - Udrok body glove with Xeitl's insignia

'''Broadcast? Kit''' - Class 1 Kit - Translator rig with integrated communications array

Medical Kit - Class 1 Kit

Udrok Clutch - Class 2 Tech Crew; Mechanics, Rugged

Data-Points
none

Workspace: Medical bay
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Description
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Backstory
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